Affichage des articles dont le libellé est James. Afficher tous les articles
Affichage des articles dont le libellé est James. Afficher tous les articles

samedi 23 mai 2015

Local brewery goes all in to support injured IndyCar driver James Hinchcliffe

Flat 12 Bierwerks paints message of support on front of building

One Indianapolis brewery is going to great lengths to support injured IndyCar driver James Hinchcliffe. Since Hinchcliffe was involved in a horrific wreck during practice for the Indy 500, many fans have been using the hashtag #GetWellSoonHinch to send the driver messages of support. Flat 12 Bierwerks, located just a few miles from Indianapolis Motor Speedway, took the hashtag and put it at the forefront of their operation. Literally. After the wreck, Flat 12 co-owner Sean O' Connor, who is a friend of Hinchcliffe, had the hashtag painted on the front of his building. "After the wreck, we saw the people at IMS put (the hashtag) on the scoring pylon, and we thought it was a great idea," O'Connor said. "So we got out there and had it painted out front." In addition, O'Connor had 200 T-shirts printed up with the hashtag across the front. 

Hinchtown Hammerdown, the beer named after IndyCar driver James Hinchcliffe, is one of the most popular selections at Flat 12 Bierwerks. Photo by MIKE LARSON

"James has always given so much to his fans, so we wanted to give the fans a chance to give back to James," O'Connor said.  The shirts were sold for $15, with a portion of the proceeds going to a chairty of Hinchcliffe's choice. "We never in our wildest dreams thought we would sell as many of them as we did," he said. "We printed up 200 and they sold out almost immediatly." The co-owner said that Hinchcliffe has been a longtime friend of the brewery, and even helped collaborate on one of their signature beers, which is named after him.  Hinchtown Hammerdown is a pilsner-style beer that has become one of Flat 12's most popular brews. "People love it," O'Connor said. "It's a phenomenal beer; a real easy drinking pilsner that's great for race days. It's a really good beer and James is a great guy. We're proud to be friends with him."

jeudi 21 mai 2015

IndyCar's James Hinchcliffe stable after life-threatening wreck

Driver sidelined for the foreseeable future

Verizon IndyCar Series driver James Hinchcliffe is improving as he remains in stable condition following surgery yesterday at IU Health Methodist Hospital for an injury to his pelvic area and upper left thigh. Hinchcliffe is undergoing further evaluations in the intensive care unit and has been ruled out of Verizon IndyCar Series competition for the foreseeable future, including this weekend's Indy 500. Hinchcliffe, 28, suffered damage to an artery in his leg after his suspension failed and a broken piece punctured the cockpit, entering his right leg, left thigh and pelvic area. The driver suffered massive blood loss, but according to the doctor who performed surgery on his leg, the driver is doing well. "He's stable and improving," Dr. Timothy Pohlman, senior staff trauma surgeon at IU Health Methodist Hospital, said. "His condtion was critical upon his arrival." According to team owner Sam Schmidt, doctors had "a big one to plug," in regards to the leg wound Hinchcliffe suffered. Schmidt also said that the hospital being close to IMS worked in Hinchcliffe's favor. "If this would have happened at most of the palces we race at things might have been different," the owner said. "If he would have had to go from the ambulance to the track medical center to a helicopter to 30 minutes (to the hospital), I hate to say that would have been a challenge." Former teammate Ryan Hunter-Reay told Sports Illustrated that the ordeal was very worrisome. "Last night, after the incident, things were looking touch-and-go," the reigning Indy 500 champion said. "Without knowing all the facts I can't say what's ahead for him, but certainly it's not going to be an easy recovery." Hinchcliffe said he's happy and thankful to be recovering. "Words can't describe how thankful I am to the Holmatro Safety Team," Hinchcliffe said. "Those guys, in addition to the doctors and staff at the hospital, are my heroes. I can't say enough how much I appreciate the outpouring of support from IndyCar fans, my family and fellow drivers. We are all one big family and it feels like that today."

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Hinchcliffe was transported by ground to the hospital following a single-car accident during practice for the 99th Indianapolis 500 on May 18. 

jeudi 14 mai 2015

Play 'Project Cars,' channel your inner James Hunt

Slightly Mad Studios delivers the racing game we need for next-gen systems

We’ve been itching for a new racing simulation game to take on established players like “Forza” and “Gran Turismo” since we bought our next-gen gaming system. After several (dozen) hours of playing, we can safely say we have it with Slightly Mad Studios’ “Project Cars,” on sale May 12 for PlayStation 4, Xbox One and PC. We gave you the breakdown of cars and tracks last week. Now that we’ve had some seat time, we can tell you what it’s like to get behind the (fake) wheel.

Beginning with the obvious, this game is gorgeous. From this gaming generation on, that will be a given. You can see the black marks on the track, you can see fans stand up and sit down, and you can see the impossibly bright sunset through the gaps in the trees. It would actually be annoying, if it wasn’t so realistic. Both the exteriors and interiors of the cars are rendered beautifully, which also plays in with the light and shadows on the racetrack. Going toward the sun, you can barely see your gauges. Going away from it? They’ll be lit up brightly through your rear window.

There are a lot of good things going on with “Project Cars” not least of which is the fact that you can jump into the fastest cars on the hardest tracks right away. You want to start in Formula A, the game’s equivalent of Formula One? It’s your funeral, pal. There are no levels to work through or cash to earn, just seasons and seasons of racing. The first two tiers -- of eight -- are karting, which we skipped, jumping straight to open-wheel Formula Rookie, which sort of represents Formula Vee.

Project Cars Photo 2Project Cars Photo 3Project Cars Photo 4Project Cars Photo 5Project Cars Photo 6Project Cars Photo 7Project Cars Photo 8 Car Life Gallery: Project Cars

We’re using a Thrustmaster T80 wheel now; as far as we hear, PlayStation isn’t supporting Logitech wheel controllers anymore. The T80 has no feedback and less weight, which we thought would lead to a less enjoyable experience. Thankfully it did not, both because the customizing options are insane, and because we added some simulated resistance on our home-built rig.

“Project Cars” has several areas where a player can tune how the driving wheel feels, how much dead zone there is, how much traction control to dial in and probably hundreds of other adjustments, including stuff we don’t even understand, let alone know how to adjust. In that respect, it almost bests "Gran Turismo" -- you just need a track engineer to explain it to you.

You can change the race length, opponent difficulty and damage options, and add the option of restarting before each race. Those options are good, but you have to discipline yourself not to bring everything down to easy when the going gets tough.

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Right away, we got lost in the open-wheel action, alternately pretending we were James Hunt and Niki Lauda working our way up the ranks. Project Cars works through a calendar system where you can participate, skip or simulate the year’s events. It reminds us more of Codemasters’ “Grid” than Polyphony Digital’s “Gran Turismo.”

The handling model is great, much closer to a simulation than an arcade game. The Formula Vee cars switch direction on a dime; they rarely spun out, unless we really got things wrong. If you touch open wheels with another racer, it’ll toss the car in the air. It gives you even more respect for those open-wheel guys, today and in the past. You might not even see it coming and -- bam! -- you’re upside down.

PC does a really good job with the screen movement. When you hit the brakes, the windshield gets a smidge larger, like your head is moving forward, and when you bang over the curbs the whole car shakes. If you hit just the right groove in a corner, the car bounces ever so slightly but doesn’t slip. Turn the lights off and the stereo up -- the sound effects are almost as good as the graphics.

Of course there's an online component as well, where you can race your friends and set up a race weekend with strangers. We didn't mess with it too much, the game just came out and the opponent pool hasn't quite filled out yet. We also haven't signed up for PlayStation Plus, but that's another story for another time.

The next Formula One game comes out in June. If you’re purely a fan of that series, then maybe you can hold off on this game. But anyone else -- "Gran Turismo" fans, "Forza" fans, "Grid" fans -- you should probably go get this game now: It should keep you racing at least until the next serial title comes out, and maybe long after.

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